Ranged Weapons

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Ranged weapons, all of which are classified as guns, are weapons in BIGFOOT.

Summary

They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use ammo, which should be used as efficiently as possible when playing on harder difficulties.

Weapon List

Note: These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy.

Weapon Statistics
Weapon Type Ammo Damage
(Day)
Damage
(Night)
Rate of Fire
(shots/s)
Reload Speed
(seconds)
DPS
(day)
DPS
(night)
Mag Size
G17 (Glock 17) Pistol 9mm 3 2.4 5 1.2 + 1.1 15 12 15
R700 (Remington 700) Rifle 7.62mm 6 4.8 0.77 2 + 1.33 4.61 3.7 6
R870 (Remington 870) Shotgun 12 gauge 17 13.6 0.833 4.13 + 1.2 14.17 11.33 5
AVM Sniper Rifle 7.62mm 12 9.6 0.833 1.9 + 1.4 10 8 5
M4CL Assault Rifle 5.56mm 3.5 2.8 5.555 1.8 + 1.9 19.44 15.55 30

Further Notes

  • Damage values are without Rick's +10% Firearms Damage modifier and are per shot
    • Shotgun damage is assuming all pellets hit
  • Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus
  • Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game
  • DPS is calculated without reload time. In the future it will be
  • Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value
  • Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5

Special

Flare gun - Flare gun bullet

The flare gun, similar to the signal flare, blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as William. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee.

Melee Weapons

Most melee weapons can be thrown (excluding the knife) and do 4-5 damage.